Going with the puddle idea, I've been thinkin of several ways to explore this.
1 - Just having puddles that splash as the character goes through them (either by directional arrows or by following the mouse)
2 - Having rain that comes and resets the position and size of the puddles
3 - Being able to jump. The higher the jump, the bigger/louder the splash and visual splash. Either by space bar held down and released or the same with mouse click.
I'm thinkin that having the character 'jump' would be the best for interaction. After re-reading the brief, I realise now that it has to be mouse click orientated, so a click will make the character walk/wade to the click position. If the click is held, then released, the character will jump to said position with height relative to the length of the hold.
For this to be more effective, i think i will need to use a shadow, as my character may disappear off the screen. :)
The next problem is the puddles themselves. I want them to be rounded like a real puddle, but this may be something to work out later. Also need animations for the splash and ripples of some sort for visual reference to wading through them.
perhaps using a combination of Lava lamp, Metaballs and Blob out for the puddles.
and for the characters motion: Ball physics ? for the collisions (sounds): Collision Detection, Bomb drop and Pong.
No comments:
Post a Comment